Creating Fillets and Chamfers
Fillet Tool
The Fillet tool adds a highly-specific fillet (arc) between two objects in the drawing, making each of the fillet’s end points tangent to one of the objects. Apply fillets to lines, rectangles, polygons, polylines, circles, circular arcs, and walls. With rectangles, polygons, or polylines, use the tool to place a fillet between adjacent sides of the object. In addition, this tool trims or splits objects at the fillet’s end points by selecting various fillet modes.
A fillet cannot be placed between parallel or concentric objects. If “split” or “trim” fillets are placed between a mixture of objects that can and cannot be split/trimmed, the fillet works only on the objects that can be split/trimmed, and ignores the others.
 
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Click the Fillet tool from the Basic palette.
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Places a fillet and splits the filleted object. If the fillet is between two objects, the fillet and the objects must be grouped to make a single object. If filleting the corners of a polygon, the fillet takes the place of the corner and becomes a part of the object.
Places a fillet and trims the filleted object. If the fillet is between two objects, the fillet and the objects must be grouped to make a single object. If filleting the corners of a polygon, the fillet takes the place of the corner and becomes a part of the object.
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If this is the first time the Fillet tool is used, the Fillet Settings dialog box opens. Enter a fillet radius and click OK.
The fillet radius specified is used for all subsequent fillet operations. To change this radius, click Fillet Preferences from the Tool bar, enter a new radius, and click OK.
If an object is too short, it extends to match the selected fillet radius.

Editing 2D Objects : Creating Fillets and Chamfers

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